

I found the book to be very entertaining and motivating, which might be because Schreier mostly chose successful games to tell about XP. It gives a general overview and often very personal insights from the developers themselves it also shows that there is not one right way how a game is made and released, and that game development depends on many factors – money, time, business partners, publishers and other difficulties -, again depending on whether it is an indie title or AAA game. Of course, the book isn‘t written as an instruction manual or tutorial on how a game is made, or how the game industry works. The book describes a variety of game development from indie to AAA, so it‘s for people who are generally curious about game development, or those who want to work in the games industry and want to get a first look into it, or for people who actually want to start their own game/game business and want to know how other developers made it. īlood, Sweat and Pixels is mostly written for people who want to know how games are made. I like to read books as a learning resource for game development, but it seems that it‘s not so much a resource for others…? (Which I can understand, since lots of these books can be expensive.) I will not give you informations about the book you can easily look up for yourself, but I try to show why the book might be interesting/important for you and your own game development :).

I hope it‘s okay if I share every now and then a few thoughts on books about game and game development that I‘m currently reading for my own game, and I also hope that you find it useful. Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you. Free assets OK, be sure to specify license.

If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams.
